![]() Do not build any higher than 16 floors, or the game will crash. It also works for community lots, although any changes made to the lot will not be saved. Setting this to false enables build/buy mode tools that would normally be disabled when in a dorm lot. Sims can walk through certain objects that are placed at a 45 degree angle, such as multi-grid objects.Īdjusts the angles of all roofs on the lot, measured in degrees. Some objects may not work correctly when placed diagonally. boolProp allow45DegreeAngleOfRotation Īllows objects to be placed at a 45 degree angle by pressing the keys clicking and dragging to rotate will only rotate in the normal 90 degree increments.The game must be booted in debug mode - add the line " boolProp testingcheatsenabled true" to a Userstartup.cheat file. changeNeighborhoodType Ĭhanges the type of the neighborhood or subhood.Changes are only visible after exiting the neighborhood and reentering it. terrainType Ĭhanges the neighborhood terrain type.familyFunds Doe +500 would give them §500, and familyFunds Doe -500 will remove §500. For example, familyFunds Doe 500 would change the Doe family's household funds to §500. For most objects the only option when you press shirt and click is force error (never click this!) Remember this was supposed to be used for testing and programming and some things can really mess up your game, so use it at your own risk.Allows you to either directly specify the exact amount of money you want the specified household to have, or specify an integer value to add or subtract the desired number of funds. The objects with the most interactions are the mailbox and sims. You press shift and then click on something and it shows you the available options. It allows you to click on a sim and change their aspiration or aspiration bar, give them an illness, kill them, add sims to the family without asking them to move in or marrying them, and tons of other stuff. Turns roads in neighborhood on and off: boolprop displayNeighborhoodRoads (True/False)īoolProp testingCheatsEnabled true: This cheat was used in the making and programming of The Sims 2 to test objects and sims.Turns plants in neighborhood on and off: boolprop displayNeighborhoodFlora (True/False).Turns shadows on and off: boolProp simShadows (True/False).Toggles between two terrain types: TerrainType desert/temperate.Removes every sim from the neighborhood: deleteAllCharacters.Use false to place the objects out of grid: boolProp snapObjectsToGrid true/false.Expands or contracts the cheat window: Expand.It prevents the normal corrections the game will make for two parents with very different facial structures: faceBlendLimits (on/off) Turns off facial bounding limitations.Turning off for better game performance with some graphical errors: Vsync on/off.Toggles notification of available game patches: Autopatch on/off.Changes Sim's height: StretchSkeleton 1.0 where 1.0 is the default.Move unmovable objects and put them in illegal places: Moveobjects on/off.Add 1,000 dollars to household funds: Kaching.Press Ctrl + Shift + C to bring up the cheat console. Makes a letterbox view of a designated size: letterbox (0.0-0.4).Changes a film graininess: filmgrain (0-1).Creates a filmic look in which a clear focal point and blurry surrounding: vignette (centerx centery X)."r", "g," and "b" are color values (0-255) and "x" is the amount of blooming from 0 to 255: Bloom (r g b x) 0 is normal and 8 is slower: Slowmotion 0-8.Set to “true” for all filmic cheats to function: boolProp enablePostProcessing true/false.Don't forget to build a staircase so your sims can reach it. You can add walls, a roof, doors, and windows to create a floating house. If you place a bunch of pillars to serve as a foundation, then build a floor on top of the pillars and finally remove those pillars, the floor will remain in place. Below is a complete list of all Sims 2 Cheats that are available to use on PC. ![]()
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